Tuesday, February 19, 2013

New rumors emerge for Sony's next console


Today more rumors emerged concerning Sony's next console. Among these rumors were a probable release date, and a probable price for the console.

The console is rumored to be released as early as November and it will come in two separate models. One model will be priced at $429, while the other will be priced at $529. Also, rumor has it that users will be able to control their consoles through their smart phones, a feature that would be similar to the Xbox 360's SmartGlass app. Through this app, players will be able to chat with friends, download games to the console and turn the console on and off.

This could be what the controller ends up looking like
These rumors come after a plethora of rumors that have been circulating the gaming world over the past year. Other rumors include a new controller that features a touch screen, 4k television support, the inability to play used games, cloud streaming and integrated motion technology.


These rumors all sound pretty cool, but as of now, they're simply rumors. Hopefully most of these will be confirmed at Sony's PlayStation press conference tomorrow at 2 PM PST; 5 PM CT; and 6 PM ET.

Monday, February 18, 2013

Bungie's Destiny will not be released in 2013


If you've been paying attention to gaming news the past week, then you should know about Bungie's next project, Destiny. Although the gaming industry is buzzing over the sci-fi shooter MMO, a press release by publisher Activision says that Destiny is not included in their 2013 outlook.

The release also confirmed that Destiny will be released on both Xbox 360 and Ps3. They also stated that it will be released on "other future console platforms," which means that it will probably be released on the next Sony and Microsoft consoles.

Since the next generation of consoles are rumored to be released during the 2013 holiday season, it is unlikely that Destiny will be a launch title. For more information on the game, watch this video posted below.

Tuesday, February 12, 2013

Dragonborn DLC finally available for Ps3


Although it was released over two months ago on Xbox 360, The Elder Scrolls V: Dragonborn is finally available for Ps3. As of today, Ps3 owners will now be able to traverse back to Solstheim to take on a new foe who happens to also be a Dragonborn.

Since people who don't own an Xbox 360 have been deprived of this expansion for so long, Bethesda is cutting the price in half, so Ps3 owners only pay $9.99 instead of 19.99. This is only for a limited time; the deal will only be available until a week from today.

Still yet to be released for Ps3 are the earlier DLC releases, Dawnguard, and Hearthfire. Bethesda plans on releasing both, and hopefully they'll cut another deal for fans who've had to wait for so long.


Monday, February 11, 2013

Next Xbox may be able to run two games at once


There has great hype surrounding the next Microsoft and Sony consoles. With great hype comes great rumors, and this recent rumor about the next Xbox is groundbreaking.

According to Kotaku, a source who has access to an early development kit has given them some details on the next Xbox. The source said that the next Xbox will be able to run multiple games and apps at the same time, and come equipped with a massive 500 GB hard drive. Other details were that the console will require game installations that automatically take place in the background, and will require a new version of the Kinect sensor to be plugged in at all times.

"Two games at the same time man."
Other rumors include the development of a new controller, and that Xbox 360 controllers will be incompatible with the new console. Built in wi-fi will be included, and the console will be able to support 3D TV sets.

These new rumors join old rumors that have been circulating the gaming community for the past year. Other rumors include a constant internet connection, the inability to play used games and that upgrade to Blu-Ray technology.

This information is exciting, but gamers should not get their hopes up. Microsoft still hasn't even acknowledge that they're making a next generation console, so for all we know, this could all be complete trash.

Saturday, February 9, 2013

A look into Daylight: A game built on the Unreal 4 engine


Zombie Studios, the original developer of the Spec Ops series, and Blacklight series, have released information on a new project they teased in December.

Player will be armed with only a cell phone
Daylight is the name of the game, and it is a horror game that is being built on the Unreal 4 engine. Apparently, you play the role of a woman who has just woken up in a dark building. Using her cell phone light, you will guide her through dark rooms, which are randomly generated, and search for clues in order to find out why she is where she is and what she is supposed to do.

The game is supposed to take only 25-30 minutes to complete, but the point of the game is to replay it several times because the experience changes with each play through. "You’re essentially a rat in a cage, but the cage is an asylum and it’s scary as hell," said Jared Garritzen, the creative director of Zomibie Studios, in an interview with IGN. "You need to find your way out, and each time you do it it’s completely different.”

The game will involve no combat, the player is only armed with a cell phone that offers various tools, including a compass. The phone also omits a UV light, which allows players to read secret messages on walls, and see their footprints so they can easily backtrack to a location they've been to.
Dat lighting

The enemies are called phantoms and there is no way to defeat them. Players are encouraged to run whenever they see these enemies.

There are items that can be used to scare off phantoms, however. There are emergency kits scattered across the asylum that contain flares and glow sticks. Flares omit a bright light that scares off the phantoms, while glow sticks omit a light similar to that of the cell phone, so players can see messages on walls and footprints after deploying them.

Daylight will be released in 2013 via Steam. The game will be $20 or less, according to IGN. For more details, go to IGN as they plan to release more information on the game this upcoming week.

Tuesday, February 5, 2013

Opinion: Video game movies need to stop sucking


Sad news today as another Hitman movie was announced. Why is it sad news you might ask? Hitman is an incredible game series, and although the first movie adaptation of it was atrocious, the second may have some potential.

Well, I'm sad to say that the second movie adaptation of the fantastic game series will probably be worse than the first. The reason for my quick judgement is that our beloved Agent 47 will be played by another talentless hack of an actor, Paul Walker.

Olyphant doesn't even look like a convincing 47
If Timothy Olyphant's dull performance wasn't bad enough, now Paul Walker will slap a bar code on the back of his head and give a performance that will most likely be flatter than the pancakes I ate this morning. This should come as no surprise though seeing that this kind of thing happens all of the time.



In all fairness, the actor doesn't necessarily make or break a movie. Any movie buff knows that the writing is the most important aspect of a great film. Without a great script, you have a shit movie. Cinematography, costume design, effects and the score of a movie are also important aspects of making a great film. A good example of this is Gran Torino. I don't think I've ever seen a movie that good when the acting was so bad.

That should explain why movie adaptations of video games that actually cast good actors (Jake Gyllenhaal in Prince of Persia and Mark Whalberg in Max Payne), still end up being god awful. Those are two of the worst movies that I have ever seen, and it was mainly due to a bad script that wasn't true to the video game. Also, although I consider Whalberg and Gyllenhaal to be good actors, I don't think either of them were the right choices to play their respective roles in either of those films.

Disgraceful
It doesn't just stop with movie adaptation of video games though. Recently, an atrocious movie titled N00bz was released. The movie is a gross over exaggeration of gamer culture and a disgrace to cinema. In fact, the movie pissed me off so much that I couldn't finish it. For more information on this piece of garbage, read this article from Gameinformer.

Hollywood needs to step up and put out a quality video game film. Why should they though? They can just put out a piece of crap and people will go see it because of the name. It's up to us as gamers to protest these movies by simply not paying money to see them. I may seem like a bit of a hypocrite by saying that, but the truth is, I've never paid to see one of these shitty adaptations of great video games and I sure as hell didn't pay to see N00bz.

Monday, February 4, 2013

New Last of Us details emerge


New details have emerged about the highly anticipated Naughty Dog game titled "The Last of Us." The post-apocalyptic thriller will have two different types of infected enemies as well as a crafting system for scavenged items.

What we already know

The Last of Us takes place two decades after the break out of an epidemic fungal virus. The protagonist is named Joel, a black marketeer living in a quarantine zone ruled under a harsh regime. Joel promises an old friend that he will escort a young girl named Ellie out of the zone and journey across the United States.
Joel and Ellie will have to survive against humans infected by the virus, and scavengers who seek to kill them and loot their bodies.

The game is one of the most beautiful games seen on this current generation and character animations are the BEST that I've ever seen. Not only does the game look good, but the AI is brilliant. Ellie will help out Joel in battles by distracting enemies, or throwing objects at them to stun them while Joel goes in for the kill. Ellie also calls out points of interest such as ladders, enemy locations and item locations.

The game will be in third person and will involve action-packed gunfights as well as scenarios that require 'dynamic stealth." Dynamic stealth means that instead of there only being one way to stealthily approach a situation, there are multiple approaches that can be made. Depending on how you handle certain situations affects how enemies react.

Enemy types revealed

 Now that we're all caught up, it's time to talk about the enemy types. There will be two different types of infected in the game. One type is called the Runner, and the other type is called the Clicker,

That handsome fellow is a Clicker
Runners are infected that have been more recently exposed to the virus. They are in the early stages of transformation, which can be seen by their puffy eyes caused by the fungus growing in their brains. If you haven't assumed already, the Runners get their name from their ability to run full speed at Joel. They can also alert other Runners which can lead to large groups of multiple enemies rushing at Joel at a given time.

Clickers are infected that have already hit the later stages of the virus. The fungus has completely bulged out of their eyes, leaving them blind. This means that they have super sensitive hearing and use sound navigation hence the name Clicker. They make a clicking sound with their mouths to see via echolocation. The sound bounces off objects and comes back to the Clicker, leaving them aware of their surroundings.

Both enemy types look extremely creepy and will be more difficult to take down than expected. In order to kill them, you need to shoot them in the head. Sounds simple enough, but when Runners are running frantically at full speed, it will be hard to get a clear shot at their head as it weaves from side to side.

Crafting

As we already know, scavenging will be a key component of game play in "The Last of Us." Recent details show that scavenging items will be important because more powerful items can be crafted with them. Crafting is not complicated and resources used for crafting are not scarce.

When you pick an item up, an icon with a pie chart will pop up. The chart will show you how much the item is worth. Once you fill in one of the pie charts, you'll have a whole new item. You will collect schematics for different items as you progress through the game. Once you have the schematics for items like med kits or Molotov cocktails, a simple click of a button will create them. 
Concept drawing of a Runner

Crafting will be done in real time. Joel will be digging through his backpack while crafting and will be vulnerable to attack, so make sure you craft in a nice secluded area.

Other details

The game will begin in a quarantine zone in Boston. Joel and his friend Tess are trying to take Ellie to a group called the Firefly, so they venture through an unprotected city that was bombed in an attempt to stop the infection.

There will be a ton of collectible items in the game. These items are comics, Firefly logs, training manuals and notes. Notes are handwritten and three dimensional. They will not be in the form of text that pops up on your screen.



The only crafting materials known as of now are batteries, blades, bindings, rags, alcohol, explosives, sugar and various melee weapons. I'm sure there will be many more in the full version of the game.  

Sunday, February 3, 2013

Next years Madden will be titled "Madden 25"

In the spirit of Superbowl Sunday, I figured I would do a football related story.

In next years installment of the popular franchise, EA will not put the calendar year in the title. Instead, they will decide to call it "Madden 25," to draw attention to the 25th anniversary of the series.

The game will launch on August 27, and fans will still be able to vote on the cover athlete, according to a press release from EA. Other than the new title and the information about voting for the cover athlete, nothing else has been released about this game.

I'm hoping that the name change is a sign that EA is going to do something new and exciting with the franchise instead of putting out a more polished version of the same game they released last year. Only time will tell.


Saturday, February 2, 2013

Will we see PS4 this year?


After the release of the Future of PlayStation tease yesterday, rumors have emerged about a potential release of a new PlayStation console this year.

There will be a conference held on Feb. 20, and anonymous sources have told The Wall Street Journal that Sony plans on releasing the details for their new console along with a 2013 release date. The Wall Street Journal article said that Sony is aiming at improving the social gaming aspects of the console and are trying to change the ways gamers "interact with the machine."


Maybe?
Edge Online also has their hands on some juicy information. According to them, the PS4 is rumored to be more powerful than the next Microsoft console and will have a new controller design, abandoning the DualShock model. The new controller will be similar to the DualShock, but feature a touch pad in place of the start, select and PS buttons.

Edge also says the new controller will feature a share button that will launch a new feature, allowing screenshots and videos to be shared online. Apparently the system will record the players most recent 15 minutes of gaming. The user then can edit the video and post it online for the community to see.

In an article by IGN, they said that Sony told them that the conference will mostly be about the future of PlayStation. They also said that they will have their team in New York for the conference, so keep checking in with them for more information.

Wednesday, January 30, 2013

Fire Emblem: Awakening character progression revealed



Next week another installment of the Fire Emblem series will be released for the Nintendo 3DS. A video has been released that describes the character progression and leveling process in detail, so fans of the series can plan out how they will play.

battle from FE: Awakening
Based on the information from the video, characters earn experience from fighting in battles, and they're stats improve when they gain a level as in any standard turn-based RPG. Each weapon type will have different levels too. If you use a certain weapon type more than the others, it will be your most effective weapon because your character will be more skilled in using it. Weapon types include swords, axes, bows, lances, tomes and stones.

Apparently the AI in this game is top notched as enemies will seek to battle characters that they have a high advantage over. The video urges players to not rely on your strongest character, but make sure your weaker characters support your stronger characters in battle so they can level up too.

There are two types of classes in the game; base classes, and advanced classes. Base class units are weaker while advanced class units are stronger. With the use of a master seal item, a base class unit can evolve into an advanced class unit, which gives them a massive stat upgrade.

Special abilities are acquired through this evolution process. The class of knight can choose to evolve to either great knight, or general. Great knights can move longer distances on the map as well as equip swords, lances and axes. Generals on the other hand are a more defensive and become nearly impenetrable by enemy attacks.

overhead view of map
An item called the second seal allows you to change your character's base class. The class type you can change into depends on the unit. For example, knights have the options to become priest or thieves while cavaliers have the option to become myrmidons or wyvern riders. You are able to change between base classes and advanced classes as many times as you like as long as you have the seals to do so.

The game includes many skills that will improve your character's stats and give them special abilities. The skills can be carried over to various class types, so it is important for players to develop and train characters from different class types. Special abilities are used in battle and are normally in the form of extremely powerful attacks that give you the upper hand in battle.

Skills are used to give your characters an advantage in areas such as strength, healing, disarming and many more. Characters can have up to five skills equipped at one time.

Fire Emblem Awakening will be out Feb. 4 for the Nintendo 3DS. Check out the video below.

Monday, January 28, 2013

Hitman HD trilogy will be released tomorrow



According to an article by Gameinformer, there will be a Hitman HD bundle released tomorrow. This release is for the Hitman fans who find themselves craving more from the series after the magnificent Hitman: Absolution.

The bundle will contain all of the games prior to Absolution, except for the first game, Hitman: Codename 47. This means that fans will be able to play Hitman 2: Silent Assassin, Hitman: Contracts and Hitman: Blood Money in spectacular HD quality.

Since Blood Money is the only game in the bundle that was released during this generation of consoles, it is uncertain if there will be any changes made to the game, or if it is just included in the bundle for the hell of it.

The trilogy is listed at a price of $39.99, and will be available for Xbox 360 and Ps3. For more, check out the trailer below.

Sunday, January 27, 2013

GTA fan begins building map in anticipation of next installment


On GTAforums.com, there is a fan who has begun building a map for Grand Theft Auto V based on screenshots and trailers that have been released.

The username of this fan is jbte, and from what the picture displayed below shows, jbte must have spent countless hours analyzing different screenshots and trailers. It's obvious that jbte has done extensive research and will probably be doing a lot more when new media is released.

I'm certainly intrigued to see what comes of this project. The most fun part of this project will be comparing it to the actual finished product of GTA V and seeing how close jbte gets in creating an identical map. To learn more about this, check out Gameinformer's coverage of it, or check out the boards on GTAforums.com. 


Thursday, January 24, 2013

Farewell THQ


Yesterday, THQ was granted a motion to approve the sale of a majority of their assets to multiple buyers from the US Bankruptcy Court. THQ has noted that they will receive approximately $72 million, according to an article by IGN. This makes the THQ estate worth a grand total of $100 million when you add certain assets and other IPs that were excluded from the sale, according to the article.

THQ CEO Brian Farrell said that it has been a "to work alongside this great group of people" and that he is proud of the games that they have created, according to the article. He also went on to say that he hopes the talent assembled at THQ-owned development studios will continue to make an impact on the video game industry by making quality games.

As for who bought the development studios formerly owned by THQ, it goes as follows. Sega now owns Relic, developers of Company of Heroes 2 and Warhammer 40,000 Dawn of War. Koch Media now owns Volition and their development studio, Deep Silver, will be in charge of the Saints Row series and Metro series.

Crytek, who is currently developing Homefront 2, purchased the rights to the Homefront series. Take Two, the parent company of 2k and Rockstar Games, purchased Turtle Rock Studios' project codenamed Evolve. Lastly, Ubsoft purchased the rights to publish South Park: The Stick of Truth and THQ Montreal.

It's sad to see a company that has been in the Industry so long fall apart after years publishing great video games. It's even more sad to think about all of the people that will possibly lose their jobs due to this massive break up. My wishes go out to the people who will be affected by this.

To read more and see the letter issued to THQ employees by CEO Brian Farrell, check out IGN's coverage of  this story.

Tuesday, January 22, 2013

DmC review: A facelift never looked so natural

After I heard Ninja Theory was taking up the reigns to the newest installment in the Devil May Cry series, I felt at ease. Since they brought us games like Heavenly Sword and Enslaved: Odyssey to the West, I felt like the series was in the right hands.

I was right to feel this way because this is probably the best reboot I have ever played, and possibly the best Devil May Cry game that I've played. DmC manages to keep the fast-paced, stylish action that the series is known for, but manages to surpass its predecessors with a captivating storyline and creative level design.

A Devil May Cry game never has had a story that made me want to keep playing to progress the narrative and see what happens next. They've always been games that I played for the addictive, fast-paced action and cheesy one-liners said by Dante. DmC changes that providing a gripping story about revenge, loyalty, betrayal and the sacred bond shared between brothers. The only disappointment with the story is that it cuts itself short when all you want is more. The story is so good that I found myself disappointed that it ended about 10 hours after I started.

Visually the game is absolutely stunning. I, unlike many fanboys of the series, like the new Dante and wasn't bothered at all by the change of appearance. More importantly, the world that Ninja Theory has created for the game is remarkable. Instead of the using the Gothic style world that was used in the previous installments in the series, Ninja Theory created a new world with a real life, modern day feel. A world that is controlled by an evil corporation owned by the demon king Mundus, and by a propaganda television news network also controlled by Mundus.
Stabbin' and jabbin'

During the game, Dante is constantly pulled in and out of a parallel world called "Limbo." In Limbo, Dante is attacked by the demon king Mundus's demon army and also by the world itself. I was in absolute awe when I first saw the ground in Limbo fall out from under me, and the walls close in an attempt to crush me. The way the world literally shifts while you are playing the game creates a visual spectacle that is unmatched by other games in the genre. Enemies don't look bland or generic, but instead they are creatively designed and look creepier than ever.

Where this game really shines is the combat. Dante is Nephilim, meaning he is the spawn of both an angel (Eva) and a demon (Sparda). This means Dante can wield both angelic and demonic weapons, making the possibility for awesome combos a lot higher. Of course Dante's beloved sword Rebellion returns along with his trusty pistols Ebony & Ivory. Devil Trigger is back as well and allows Dante to freeze his enemies in the air and destroy them with powerful attacks. It also replenishes health.

What impresses me most about this game is the ability to seamlessly swap weapons in the middle of a combo in order to gain more style points. All you need to do is hold down LT or L2 to switch to angelic weapons and hold down RT or R2 to use demonic weapons. There are two angelic weapons, two demonic weapons, three different firearms and one Rebellion, giving players eight different weapons to choose from. Since the D pad is used to equip weapons, it is possible to use every weapon in your arsenal in a single combo. The only problem is the lack of an ability to lock-on to enemies, but the intelligent auto lock-on suffices so combat doesn't get too frustrating.

Platforming is also smooth and actually fun considering how simple it is. Dante is given an angel hook and demon hook which can be used to grasp on to certain parts of the environment and enemies. The angel hook is used to pull Dante towards the targeted point, while the demon hook is used to move objects and platforms.

Hackin' and slashin'
The game offers three difficulty modes to begin with, and offers four more that can be unlocked by completing the game on the hardest modes, offering a big incentive to play the game over. There are also collectibles in each level and secret challenges. Gathering the collectables and doing these secret challenges factor into your mission score at the end of each level. Bloody palace mode also makes a return and is available for download via XBL and PSN.

Boss fights are well designed and extremely fun, but not very difficult. Each boss has a small set of moves that are easy to predict and don't do much damage. Still, this doesn't take much away from the battles. They are still satisfying and epic, especially the fight against Mundus.

I can't imagine DmC being much better than this. Ninja Theory went above and beyond to create a game that looks nothing like the others in the series, but feels just right. Because of its well written and acted storyline, gorgeous and creative level design and fluid, fast-paced gameplay, this game deserves a SSS ranking and Ninja theory deserves the highest of fives for creating it.

Also, for all of the crybaby fanboys out there. Ninja Theory is releasing a character skin so you can play as your precious old Dante again. I hope this gives you incentive to play this game, because this game should not be neglected over something so stupid.



Thursday, January 17, 2013

Opinion: Obama is wasting money with new study on effects of video game violence

At a press conference early this morning, President Barack Obama asked Congress to fund a new study on video game violence.

According to Reuters, a "senior administration official" confirmed that Obama "would be asking for $10 million  for the federal Centers for Disease Control and Prevention to study the root causes of gun violence, including any relationships to video games and media images."

My problem with  this is there have already been studies done on the relationship between violent video games and aggressive behavior. For the most part, these studies all end in the same result. The result being there is no direct correlation between the playing of violent video games and violent behavior.

Take the study done in 2011 at Texas A&M International University where clinical psychologist Christopher Ferguson bluntly said that he found "nothing" after researching whether violent video games compel people to commit acts of violence. Or how about the fact that juvenile crime is the lowest it has been in the past 30 years, according to federal crime statistics.

So why waste $10 million on research that has already been done? Of course one must look to the Sandy Hook shooting that occurred last month when a young adult male shot up a Kindergarten, killing 27 teachers and children. As in tradition, outraged Americans who frantically rummage their brains for a reason why someone would do something so terrible, look to something that they have little understanding of.

They completely disregard studies like the recent one I mentioned earlier, and also disregard statistics provided by a federal  government agency. They also disregard logic and reason. Millions upon millions of people play violent video games, the most popular being (although I hate to say it) Call of Duty. If violent video games caused real-life violence, shouldn't there be total anarchy?


Movies are also scrutinized for portraying violence on the screen, but not as much as video games because video games are interactive. But, one form of media that are never called into question are books. Books are just as violent as video games and movies, but people accept them more because they have been around much longer than video games and movies.

The other day I was talking to a friend about "The Count of Monte Cristo," the 19th century classic written by Alexander Dumas. In the book, there is a graphic scene where a man is brutally killed with a mace. Dumas continues to describe the death of the character by talking about how the blood squirts out of his face and how he squeals in pain, waiting to die.


I don't know too much about politics, but what I do know is the President Obama is wasting taxpayer money by spending so much money on a study that will most likely have the same results that similar studies in the past had. That money could be used towards more important things like failing inner-city education systems or a more important study on mental health without the video game variable.




Tuesday, January 15, 2013

Metal Gear Rising: Revengence demo next week


Konami has announced that they will release a playable demo of Metal Gear Rising: Revengence next week. The demo will include three stages and will be available for both Xbox and Ps3 via Xbox Live and Playstation Network.

Konami didn't just announce a demo, but they also released a new trailer for the highly anticipated game. The trailer shows off Raiden using the game's Zan-Datsu combat system to chop and slice his enemies to hell.

Metal Gear Rising: Revengence will be available for Xbox 360 and Ps3 February 19. If you're fine with spending a few extra bucks, a really cool lamp based off of Raiden's sword is included in the collector's edition.

Check out the new trailer below.

Monday, January 14, 2013

Will Killing Day finally be made?


I remember watching E3 2005, back when I was a 14 year old lad, and being mesmerized by chaotic dual-wielding demo of the game Killing Day. The game alone made me want to splurge for a Ps3, but to my and many others disappointment, the game was cancelled and never made.

Several years later, Ubisoft may be resurrecting the game, according to an article by Gameinformer. The article also states that the game has fluctuated from abandoned to revived over the years, but looked as if the general public would never see the release of the game. A trademark filing that was filed recently shows that there still may be hope that the game may be made.
Not too bad looking considering it was going to be a launch title.
The filing indicates that Ubisoft hasn't completely abandoned the project. It's not a green light to start developing the game, but Ubisoft refused to comment on the issue, according to the article.

 Since we're on the subject, some cancelled games that I would like to see resurrected are Frame City Killer, 100 Bullets, 8 Days, and Shenmue 3. What projects would you all want to see revived? Feel free to share.

Sunday, January 13, 2013

Gearbox Software declines offer to develop a Call of Duty installment


Recently, Gearbox Software's CEO Randy Pitchford was approached to develop a Call of Duty game, according to an interview done by German gaming publication, KGN. 

In the interview, Pitchford states that he doesn't want to develop a Call of Duty game because he doesn't think there is anything to accomplish by doing so. He said if he were in it for the money, he would have done it, but it wouldn't add to the studio's credibility and it wouldn't move them further.

Personally, I think this is an honorable move by Pitchford. Call of Duty has become infamous for charging $60 for what is basically the same game every year. He showed that he is a game creator that puts people in front of his own personal gain.

What do you think? Feel free to discuss your thoughts about Pitchford's decision and reasoning. 

Gabe Newell approached by Hollywood executives


On a recent appearance on popular podcast, the Nerdist, Gabe Newell discussed ridiculous ideas proposed to him concerning a Half-Life or Left 4 Dead movie.

Obviously Newell was not wooed by the Hollywood execs, who proposed absurd ideas involving horses in the Half-Life movie.

I imagine this being the look Newell gave to the execs.
"There really were people who came to us with proposals of ' ‘Okay, it's Half-Life 1, and there are horses, and it's a cavalry charge, and it's high-tech carbon armor on the horses,'" Newell said in the podcast. "We were like, 'What the fuck are you talking about? Have you even played this.'"


Considering the quote above, it's safe to say that if a Half-Life movie were to be made, Gabe Newell would make sure that it wouldn't be complete crap. That gives me hope that someday there will be a good movie adaptation of a video game.

Thursday, January 10, 2013

More Playstation 3 units sold worldwide than Xbox 360

With it's extensive list of incredible exclusive games, Playstation 3 has finally passed Xbox 360 in units sold worldwide. Although Xbox 360 has dominated sales in North America, a new report by the International Data Corporation (IDC) shows that Playstation 3 is the top dog in the international gaming market.

The report by the IDC titled, "Worldwide Video Game and Entertainment Console Hardware and Packaged Software 2012-2016," shows that Playstation 3 has sold 77 million units worldwide compared to the Xbox 360's 76 million.

This is the first time that Playstation 3's worldwide sales have surpassed Xbox 360's, which makes sense seeing that Ps3 didn't launch until one year after the 360. This comes as no surprise to me. In the beginning of the generation, Xbox 360 had the upper hand when it came to exclusive content and online experience.


Protagonists of some Playstation exclusive games
Now with the generation coming to a end, 360 still manages to provide a better online experience, but Ps3 has more exclusive games and better exclusive games. It will be interesting to see which system has the most units sold by the time their successors launch.

Wednesday, January 9, 2013

Valve and Xi3 present Piston

 Details are emerging about Valve and Xi3's Steam-Powered PC, codenamed Piston.

A representative of Xi3 stated that the system will be a step up from the company's current 7 series of PCs, according to report over CNET. The 7 series includes quad core processing chips that run up to 3.2 GHz, and AMD's 383 Raedon HD 7660G graphics core. The 7 series also supports up to 8 GB of RAM. We can expect that Piston will be a fairly powerful machine if the specs are similar or better than Xi3's 7 series of PCs.

Xi3 also announced at the Consumer Electronics Showcase (CES) that they will be optimizing Piston for Big Picture mode and be housed on one of X13's modular systems.

She's a beauty
"Today marks the beginning of a new era for Xi3," said Xi3 CEO Jason A. Sullivan in a press release. "This new development stage product will allow users to take full-advantage of their large high-definition TV displays for an amazing computer game experience. As a result, this new system could provide access to thousands of gaming titles through an integrated system that exceeds the capabilities of leading game consoles, but can fit in the palm of your hand."

Bloody Palace mode will be included in DMC

Fans of the Devil May Cry series will be overjoyed to hear that the action-packed Bloody Palace mode will be returning in the upcoming installment to the series.

As in previous games, there will be 100 levels of hacking, slashing and shooting. The best part about the return of the game mode is that it will be free to download off XBL and PSN.

The developer of the game, Ninja Theory, tweeted, "Bloody Palace gets really hardcore towards the end. You'll have to be something special to beat it." This statement makes it sound like gamers will get hours upon hours of enjoyment and frustration from the game mode.


Screen capture of the new Bloody Palace mode

DMC will be available on Jan. 15 for Xbox 360 and Ps3. Expect a review of the game shortly after its release.